Our Story
![](https://brokenlobster.com/wp-content/uploads/2021/07/gaming-icon-19.png)
Our Story
The story of Broken Lobster and Neoflux Drift began when 3 students at Games Academy, Berlin were participating at an internal student game jam
self-hosted by our founder Sebastian. The theme was ‘Fire’ which we intrepreted as an captains shoutout. As pirate fans, we built a local-multiplayer ship-battler called ‘Pirate Arena’.
The game was fun, so Sebastian and Caleb decided to take this as a foundation for a semester project. Already equipped with the prototype, Sebastian pitched the game to our programmer Benji and Producer Sebastian which both decided to join the ride. A few weeks later and lacking artists completely, we actually ran into our Artists Flo, Felix and Max. Also captivated by the project and mixed with a bit of luck we had a complete team to fill every key position needed in today’s game development.
Together with a extremely motivated team we started rethinking Pirate Arena from scratch and how we could turn it into a modern 3D game with a high quality of juicyness & polishing. Since we are connected to a big amount of co-students, we playtested a lot and iterated on the first arena for about 10 weeks.
The result was a amazing vertical slice, which received good feedback from other students, industry veterans and our goldmaster jury. We were highly motivated to keep working on our product, shifting the quality from a student project to industry standards and learn how to run a business in games.
Therefore we showcased our game at Animemesse 2019 and the feedback was incredible!
It was a blast! We held a tournament, people kept training the entire day and most of the time our stations were full. We made contact to a bunch of professionals and players themselves, who also reactived overwhelmingly positive.
![Broken Lobster Neoflux Drift_asset_04](https://brokenlobster.com/wp-content/uploads/2021/07/Broken-Lobster-Neoflux-Drift_asset_04.jpg)
Our Team
![Pommelz](https://brokenlobster.com/wp-content/uploads/2021/08/Pommelz.jpg)
CEO & Vision Lead
Sebastian Gsänger
![Benji](https://brokenlobster.com/wp-content/uploads/2021/08/Benji.jpg)
Gameplay Engineer
Benjamin Rosenberger
![Caleb](https://brokenlobster.com/wp-content/uploads/2021/08/Caleb.jpg)
Game Design & Sound Designer
Caleb Robin Garnatz
![felix](https://brokenlobster.com/wp-content/uploads/2021/08/felix.jpg)
3D Vehicle Artists
Felix von Oppeln-Bronikowski
![Murillo](https://brokenlobster.com/wp-content/uploads/2021/08/Murillo.jpg)
Creative Producer
Murillo Carvalho Dos Santos
![Sebastian_Bogler_Picture](https://brokenlobster.com/wp-content/uploads/2021/08/Sebastian_Bogler_Picture.jpg)
Development Director
Sebastian Bogler
![Jannik](https://brokenlobster.com/wp-content/uploads/2021/08/Jannik.jpg)
Game Designer
Jannik Ed Neumann
![Lewin](https://brokenlobster.com/wp-content/uploads/2021/08/Lewin.jpg)
2D Artist
Lewin Reimann
![maxi](https://brokenlobster.com/wp-content/uploads/2021/08/maxi.jpg)
AI Engineer
Maxi Karnstedt
![Hadi_Beheshti](https://brokenlobster.com/wp-content/uploads/2021/08/Hadi_Beheshti.jpg)
Technical Artist
Hadi Beheshti
![Zemmrich_5x7](https://brokenlobster.com/wp-content/uploads/2021/08/Zemmrich_5x7.jpg)
Technical Artist
Martha Zemmrich
![Floto](https://brokenlobster.com/wp-content/uploads/2021/08/Floto.jpg)